ShaderGlassSurface class
Glass rendered with a fragment shader over the backdrop.
Requires Impeller (ui.ImageFilter.isShaderFilterSupported). Callers should
check isSupported and fall back to FallbackGlassSurface otherwise.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ShaderGlassSurface
Constructors
- ShaderGlassSurface({required Glass glass, required GlassShape shape, required Widget child, double intensity = 1.0, double thickness = 0.6, double refraction = 1.35, double blurSigma = 12, double lightAngle = -1.2, Key? key})
-
Creates a shader-rendered glass surface. The physical parameters default
to the values
fresnel's theme uses, so this is usable standalone.const
Properties
- blurSigma → double
-
Gaussian sigma applied under the shader, in logical pixels. Runs as a
composed ui.ImageFilter.blur because Flutter's separable pass beats any
multi-tap loop written in the fragment shader.
final
- child → Widget
-
Content composited above the material. Also what sizes the surface: the
shader region is measured from the child, not from incoming constraints.
final
- glass → Glass
-
The material.
Glass.identityrenders child untouched.final - hashCode → int
-
The hash code for this object.
no setterinherited
- intensity → double
-
System glass intensity, 0–1. Scales the whole effect toward "off" so this
surface tracks the OS preference the way native glass does.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- lightAngle → double
-
Direction of the specular highlight, in radians. Matches Apple's
top-leading key light by default; changing it per surface breaks the
illusion that one light source lit the whole screen.
final
- refraction → double
-
Index-of-refraction analogue. Higher bends edge samples further; past
roughly 2.0 the lensing reads as a defect rather than glass.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → GlassShape
-
Outline the surface is clipped to, and the shape the signed-distance
field is built from — refraction follows this edge.
final
- thickness → double
-
How deep the slab reads, 0–1. Drives the falloff that stops the surface
looking like a decal.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< ShaderGlassSurface> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- isSupported → bool
-
Whether this renderer can run at all. False on Skia and web, where
callers must use FallbackGlassSurface instead.
no setter