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fresnel package
documentation
primitives.dart
ShaderGlassSurface
glass property
glass property
dark_mode
light_mode
glass
property
Glass
glass
final
The material.
Glass.identity
renders
child
untouched.
Implementation
final Glass glass;
fresnel package
documentation
primitives
ShaderGlassSurface
glass property
ShaderGlassSurface class