ShaderGlassSurface constructor
const
ShaderGlassSurface({})
Creates a shader-rendered glass surface. The physical parameters default
to the values fresnel's theme uses, so this is usable standalone.
Implementation
const ShaderGlassSurface({
required this.glass,
required this.shape,
required this.child,
this.intensity = 1.0,
this.thickness = 0.6,
this.refraction = 1.35,
this.blurSigma = 12,
this.lightAngle = -1.2,
super.key,
});