GlassDialog class

A glass morphism alert dialog following Apple's iOS design patterns.

GlassDialog provides a modal dialog with liquid glass effect, composing GlassContainer.card and GlassButton as building blocks.

Key Features

  • Liquid glass backdrop with blur effect
  • Composable design using GlassContainer.card + GlassButton
  • iOS-style alert layout
  • 1-3 action buttons with smart layout
  • Customizable glass settings
  • Optional custom content

Usage

Basic Alert

GlassDialog.show(
  context: context,
  title: 'Delete Item?',
  message: 'This action cannot be undone.',
  actions: [
    GlassDialogAction(
      label: 'Cancel',
      onPressed: () => Navigator.pop(context),
    ),
    GlassDialogAction(
      label: 'Delete',
      isDestructive: true,
      onPressed: () {
        // Delete logic
        Navigator.pop(context);
      },
    ),
  ],
);

Single Action

GlassDialog.show(
  context: context,
  title: 'Success',
  message: 'Your changes have been saved.',
  actions: [
    GlassDialogAction(
      label: 'OK',
      onPressed: () => Navigator.pop(context),
    ),
  ],
);

Three Actions

GlassDialog.show(
  context: context,
  title: 'Save Changes?',
  message: 'You have unsaved changes.',
  actions: [
    GlassDialogAction(
      label: 'Don\'t Save',
      onPressed: () => Navigator.pop(context, false),
    ),
    GlassDialogAction(
      label: 'Cancel',
      onPressed: () => Navigator.pop(context),
    ),
    GlassDialogAction(
      label: 'Save',
      isPrimary: true,
      onPressed: () => Navigator.pop(context, true),
    ),
  ],
);

Custom Content

GlassDialog.show(
  context: context,
  title: 'Enter Name',
  content: Padding(
    padding: EdgeInsets.symmetric(vertical: 16),
    child: TextField(
      decoration: InputDecoration(
        hintText: 'Name',
      ),
    ),
  ),
  actions: [
    GlassDialogAction(
      label: 'Cancel',
      onPressed: () => Navigator.pop(context),
    ),
    GlassDialogAction(
      label: 'OK',
      isPrimary: true,
      onPressed: () => Navigator.pop(context),
    ),
  ],
);

Custom Glass Settings

GlassDialog.show(
  context: context,
  title: 'Custom Dialog',
  message: 'With custom glass effect',
  settings: LiquidGlassSettings(
    thickness: 40,
    blur: 15,
    glassColor: Colors.purple,
  ),
  actions: [
    GlassDialogAction(
      label: 'OK',
      onPressed: () => Navigator.pop(context),
    ),
  ],
);
Inheritance
Available extensions

Constructors

GlassDialog({required List<GlassDialogAction> actions, Key? key, String? title, String? message, Widget? content, LiquidGlassSettings? settings, GlassQuality? quality, double maxWidth = 280})
Creates a glass dialog widget.
const

Properties

actions → List<GlassDialogAction>
Action buttons to display at the bottom of the dialog.
final
content → Widget?
Custom content widget.
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
maxWidth → double
Maximum width of the dialog in logical pixels.
final
message → String?
Message text of the dialog.
final
quality → GlassQuality?
Rendering quality for the glass effect.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
settings → LiquidGlassSettings?
Glass effect settings for the dialog.
final
title → String?
Title of the dialog.
final

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
glassContextMenu({Key? key, required List<Widget> actions, WidgetBuilder? previewBuilder, bool enabled = true, bool enableHaptics = true, double borderRadius = 32.0, double? previewBorderRadius, double rowBorderRadius = 16.0, BorderRadius? rowCorners, Color? originSlotColor, Color? backgroundColor, LiquidGlassSettings? settings, GlassQuality? quality, double backdropBlur = 0.0, Color? barrierColor, double menuWidth = 250.0, VoidCallback? onOpened, VoidCallback? onDismissed, Duration longPressDuration = const Duration(milliseconds: 700)}) → Widget

Available on Widget, provided by the GlassContextMenuExtension extension

Wraps this widget in a GlassContextMenu displaying actions on long-press or right-click.
glassFullScreenCover({required bool isPresented, VoidCallback? onDismiss, required WidgetBuilder content, bool enableSwipeToDismiss = true, double dismissThreshold = 140.0, LiquidGlassSettings? settings, GlassQuality? quality}) → Widget

Available on Widget, provided by the GlassFullScreenCoverExtension extension

Presents a full-viewport modal cover whenever isPresented is true.

Available on Widget, provided by the GlassNavigationTitleExtension extension

Annotates this widget with a navigation title that drives enclosing or descendant GlassAppBar / GlassAppBar.pinned bars (when their explicit title is null) as well as header accessibility semantics.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

show<T>({required BuildContext context, required List<GlassDialogAction> actions, String? title, String? message, Widget? content, LiquidGlassSettings? settings, GlassQuality quality = GlassQuality.standard, bool barrierDismissible = false, Color? barrierColor, double maxWidth = 280}) → Future<T?>
Shows a glass dialog.