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Apple Liquid Glass for Flutter. Real native iOS 26+ glass via SwiftUI platform views, with a calibrated shader fallback on Android, web and desktop.

0.1.0 #

Initial release.

  • Native Liquid Glass on iOS 26+ via SwiftUI glassEffect, hosted in a platform view that renders only the material — content stays a Flutter subtree composited above it.
  • GlassContainer / GlassElementView mapping onto GlassEffectContainer, with proximity merging, glassEffectUnion and glassEffectID morphing.
  • Fragment-shader fallback with SDF refraction and a specular rim on Impeller, and a BackdropFilter fallback on Skia and web.
  • FresnelScope fixes the render path per route; FresnelTheme carries the design tokens.
  • Reduce Transparency renders an opaque fill on every path; Reduce Motion suppresses animation.
  • SF Symbols rasterised natively on Apple platforms with a caller-supplied fallback icon elsewhere.
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Documentation

API reference

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verified publisherwaqaralisiyal.com

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Apple Liquid Glass for Flutter. Real native iOS 26+ glass via SwiftUI platform views, with a calibrated shader fallback on Android, web and desktop.

Repository (GitHub)
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Contributing

Topics

#liquid-glass #ios26 #cupertino #glassmorphism #native

License

MIT (license)

Dependencies

flutter, fresnel_android, fresnel_ios, fresnel_macos, fresnel_platform_interface, fresnel_shader

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