Describes the capabilities of a connected controller.
The XInputGetCapabilities function returns XINPUT_CAPABILITIES.
To learn more, see learn.microsoft.com/windows/win32/api/xinput/ns-xinput-xinput_capabilities.
- Inheritance
- Implemented types
- Available extensions
Constructors
Properties
-
address
→ Pointer<
T> -
Available on T, provided by the StructAddress extension
The memory address of the underlying data.no setter - Flags ↔ XINPUT_CAPABILITIES_FLAGS
-
Features of the controller.
getter/setter pair
- Gamepad ↔ XINPUT_GAMEPAD
-
XINPUT_GAMEPAD
structure that describes available controller features and control
resolutions.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- SubType ↔ XINPUT_DEVSUBTYPE
-
Subtype of the game controller.
getter/setter pair
- Type ↔ XINPUT_DEVTYPE
-
getter/setter pair
- Vibration ↔ XINPUT_VIBRATION
-
XINPUT_VIBRATION
structure that describes available vibration functionality and
resolutions.
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toNative(
{Allocator allocator = adaptiveCalloc}) → Pointer< XINPUT_CAPABILITIES> - Allocates native memory and copies the contents of this struct into it.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited