AchievementTier enum
Represents the different tiers or levels that can be achieved. Each tier is a constant value within this enumeration.
Values
- none → const AchievementTier
-
Represents the absence of a tier.
const AchievementTier("NONE") - bronze → const AchievementTier
-
The bronze achievement tier.
const AchievementTier("BRONZE") - silver → const AchievementTier
-
The silver achievement tier.
const AchievementTier("SILVER") - gold → const AchievementTier
-
The gold achievement tier.
const AchievementTier("GOLD") - platinum → const AchievementTier
-
The platinum achievement tier.
const AchievementTier("PLATINUM") - diamond → const AchievementTier
-
The diamond achievement tier.
const AchievementTier("DIAMOND") - legend → const AchievementTier
-
The highest achievement tier, legend.
const AchievementTier("LEGEND")
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → String
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
AchievementTier> - A constant List of the values in this enum, in order of their declaration.