PlayerState class

PlayerState

Instantaneous state of the Player.

Constructors

PlayerState({bool playing = false, Duration position = Duration.zero, int? width, int? height, List<String> subtitle = const ['', ''], bool buffering = false, Duration buffer = Duration.zero, Duration duration = Duration.zero, double volume = 1.0, double rate = 1.0, bool completed = false})
PlayerState
const

Properties

buffer → Duration
Current buffer duration.
final
buffering → bool
Whether buffering or not.
final
completed → bool
Whether playback is completed or not.
final
duration → Duration
Duration of the media.
final
hashCode → int
The hash code for this object.
no setterinherited
height → int?
Currently playing video's height.
final
playing → bool
Whether playing or not.
final
position → Duration
Current playback position.
final
rate → double
Current playback rate.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
subtitle → List<String>
Currently displayed subtitle.
final
volume → double
Current volume.
final
width → int?
Currently playing video's width.
final

Methods

copyWith({bool? playing, Duration? position, int? width, int? height, List<String>? subtitle, bool? buffering, Duration? buffer, Duration? duration, double? volume, double? rate, bool? completed}) → PlayerState
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited