SignalCustomPainter class abstract
A premium custom painter that automatically repaints when any observed signal changes, bypassing Flutter's widget build and layout phases completely.
SignalCustomPainter registers subscriptions to the provided list of signals. When any
of these signals fire, a GPU repaint is scheduled directly via markNeedsPaint(), bypassing
the widget-tree build cycle and layout passes for unmatched graphics performance.
Interactive Star Field Canvas Example
import 'package:flutter/material.dart';
import 'package:signals/signals_flutter.dart';
final cursorOffset = signal(const Offset(0, 0));
class StarField extends StatelessWidget {
const StarField({super.key});
@override
Widget build(BuildContext context) {
return GestureDetector(
onPanUpdate: (details) {
cursorOffset.value = details.localPosition;
},
child: Container(
color: const Color(0xFF0B0D19),
child: SignalCustomPaint(
painter: StarPainter(cursorOffset),
child: const SizedBox.expand(),
),
),
);
}
}
class StarPainter extends SignalCustomPainter {
StarPainter(this.offsetSignal) : super(signals: [offsetSignal]);
final ReadonlySignal<Offset> offsetSignal;
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.white
..style = PaintingStyle.fill;
// Draw 100 stars deterministically distributed across the canvas size
for (int i = 0; i < 100; i++) {
final double x = ((i * 197) % 1000) / 1000 * size.width;
final double y = ((i * 541) % 1000) / 1000 * size.height;
final double starSize = ((i * 7) % 4) + 1.5;
final starPos = Offset(x, y);
final distance = (starPos - offsetSignal.value).distance;
if (distance < 120.0) {
// Spotlight/Twinkle effect: make stars near the cursor brighter & larger!
final factor = 1.0 - (distance / 120.0);
paint.color = Colors.amber.withOpacity(0.3 + 0.7 * factor);
final glowSize = starSize + (factor * 4.0);
canvas.drawCircle(starPos, glowSize, paint);
// Draw premium constellation lines connecting nearby stars to the cursor
final linePaint = Paint()
..color = Colors.amber.withOpacity(0.25 * factor)
..strokeWidth = 1.0;
canvas.drawLine(offsetSignal.value, starPos, linePaint);
} else {
// Normal distant star
paint.color = Colors.white.withOpacity(0.4);
canvas.drawCircle(starPos, starSize, paint);
}
}
// Draw the interactive controller glow source
final cursorPaint = Paint()
..color = Colors.amber.withOpacity(0.8)
..maskFilter = const MaskFilter.blur(BlurStyle.normal, 6.0);
canvas.drawCircle(offsetSignal.value, 6.0, cursorPaint);
}
@override
bool shouldRepaint(covariant StarPainter oldDelegate) => true;
}
Constructors
-
SignalCustomPainter({required List<
ReadonlySignal> signals}) -
Creates a new SignalCustomPainter.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
signals
→ List<
ReadonlySignal> -
The list of signals to observe for changes.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
Canvas canvas, Size size) → void - Paint on the canvas.
-
shouldRepaint(
covariant SignalCustomPainter oldDelegate) → bool - Return true if the painter should be updated when the widget configuration changes.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited