SfSymbolRenderingMode enum
How the system applies color to a symbol.
Mirrors the rendering modes described in SF Symbols.
Values
- monochrome → const SfSymbolRenderingMode
-
A single flat color. The default, and the only mode that applies to every symbol.
- hierarchical → const SfSymbolRenderingMode
-
A single color, applied at several opacities to the layers of the symbol, so its internal structure stays readable.
- palette → const SfSymbolRenderingMode
-
Up to three explicit colors, assigned to the symbol's layers in order.
- multicolor → const SfSymbolRenderingMode
-
The symbol's own built-in colors. Symbols without a multicolor variant fall back to monochrome.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SfSymbolRenderingMode> - A constant List of the values in this enum, in order of their declaration.