SfSymbolRenderingMode enum

How the system applies color to a symbol.

Mirrors the rendering modes described in SF Symbols.

Inheritance
Available extensions

Values

monochrome → const SfSymbolRenderingMode

A single flat color. The default, and the only mode that applies to every symbol.

hierarchical → const SfSymbolRenderingMode

A single color, applied at several opacities to the layers of the symbol, so its internal structure stays readable.

palette → const SfSymbolRenderingMode

Up to three explicit colors, assigned to the symbol's layers in order.

multicolor → const SfSymbolRenderingMode

The symbol's own built-in colors. Symbols without a multicolor variant fall back to monochrome.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<SfSymbolRenderingMode>
A constant List of the values in this enum, in order of their declaration.