LightweightLiquidGlass class

A lightweight, high-performance glass effect widget optimized for scrollable lists and universal platform compatibility.

This widget uses a custom fragment shader to achieve iOS 26 liquid glass aesthetics while being 5-10x faster than BackdropFilter-based approaches.

Lightweight-Specific Parameters:

  • glowIntensity: Interactive glow strength (0.0-1.0, button press feedback)
  • densityFactor: Elevation physics (0.0-1.0, simulates nested blur darkening)

These parameters are only used by the lightweight shader (Skia/Web). On Impeller, glow is handled by GlassGlow widget and density is not needed.

Inheritance
Available extensions

Constructors

LightweightLiquidGlass({required Widget child, required LiquidShape shape, LiquidGlassSettings? settings = const LiquidGlassSettings(), double glowIntensity = 0.0, double densityFactor = 0.0, double indicatorWeight = 0.0, GlobalKey<State<StatefulWidget>>? backgroundKey, Key? key})
Creates a lightweight liquid glass effect widget.
const
LightweightLiquidGlass.inLayer({required Widget child, required LiquidShape shape, double glowIntensity = 0.0, double densityFactor = 0.0, double indicatorWeight = 0.0, GlobalKey<State<StatefulWidget>>? backgroundKey, Key? key})
Creates a lightweight glass widget that inherits settings from the nearest ancestor LiquidGlassLayer.
const

Properties

backgroundKey → GlobalKey<State<StatefulWidget>>?
Optional background capture key.
final
child → Widget
The widget to display inside the glass effect.
final
densityFactor → double
Density factor for elevation physics (Skia/Web only).
final
glowIntensity → double
Interactive glow intensity for button press feedback (Skia/Web only).
final
hashCode → int
The hash code for this object.
no setterinherited
indicatorWeight → double
Thicker, brighter aesthetic for indicators (Skia/Web only).
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
settings → LiquidGlassSettings?
The glass effect settings.
final
shape → LiquidShape
The shape of the glass surface.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<LightweightLiquidGlass>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
glassContextMenu({Key? key, required List<Widget> actions, WidgetBuilder? previewBuilder, bool enabled = true, bool enableHaptics = true, double borderRadius = 32.0, double? previewBorderRadius, double rowBorderRadius = 16.0, BorderRadius? rowCorners, Color? originSlotColor, Color? backgroundColor, LiquidGlassSettings? settings, GlassQuality? quality, double backdropBlur = 0.0, Color? barrierColor, double menuWidth = 250.0, VoidCallback? onOpened, VoidCallback? onDismissed, Duration longPressDuration = const Duration(milliseconds: 700)}) → Widget

Available on Widget, provided by the GlassContextMenuExtension extension

Wraps this widget in a GlassContextMenu displaying actions on long-press or right-click.
glassFullScreenCover({required bool isPresented, VoidCallback? onDismiss, required WidgetBuilder content, bool enableSwipeToDismiss = true, double dismissThreshold = 140.0, LiquidGlassSettings? settings, GlassQuality? quality}) → Widget

Available on Widget, provided by the GlassFullScreenCoverExtension extension

Presents a full-viewport modal cover whenever isPresented is true.

Available on Widget, provided by the GlassNavigationTitleExtension extension

Annotates this widget with a navigation title that drives enclosing or descendant GlassAppBar / GlassAppBar.pinned bars (when their explicit title is null) as well as header accessibility semantics.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

dummyImage → Image
Returns the cached 1×1 transparent dummy image, creating it lazily on demand.
no setter

Static Methods

preWarm() → Future<void>
Global pre-warm method - loads and compiles the shader program.
resetForTesting() → void
Resets static shader state for testing. Call between tests to ensure each test gets the fallback rendering (no cached shader).