fresnelStrength property
Scales the natural Fresnel edge luminosity on the Premium (Impeller) path.
The Premium shader always computes a physics-based Fresnel rim from the 3D surface normals of the glass bevel. This is the "lit physical glass" appearance. fresnelStrength multiplies the coefficient of that term:
1.0(default) — full Fresnel, matching iOS 26 glass buttons and panels that simulate real optical glass.0.0— no Fresnel; the glass reads as a pure blur overlay with zero physics-based rim. Matches iOS 26 system UI glass such as Messages buttons, notification banners, and lock screen controls.- Intermediate values fade smoothly between the two appearances.
This has no effect on the Standard or Frosted rendering paths, which do not compute a 3D Fresnel term.
Defaults to 1.0.
Implementation
final double fresnelStrength;