FinalBlueprint<S, E> class

A state representing a final node in a region.

Inheritance

Constructors

FinalBlueprint({required S id})
Creates a new FinalBlueprint with the specified id.

Properties

hashCode int
The hash code for this object.
no setterinherited
id → S
The unique identifier for this state.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited