GameEngineRegistry class
Registry for managing game engine implementations
This singleton class manages the registration and creation of engine controllers. Engine plugins register themselves here during initialization.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
registeredEngines
→ List<
GameEngineType> -
Get list of registered engines
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clear(
) → void - Clear all registrations (mainly for testing)
-
createController(
GameEngineType type, int viewId, GameEngineConfig config) → Future< GameEngineController> - Create a controller for the specified engine
-
isEngineRegistered(
GameEngineType type) → bool - Check if an engine is registered
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
registerEngine(
GameEngineType type, GameEngineFactory factory) → void - Register a game engine implementation
-
toString(
) → String -
A string representation of this object.
inherited
-
unregisterEngine(
GameEngineType type) → void - Unregister an engine (rarely needed)
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- instance → GameEngineRegistry
-
no setter