GameEngineEventType enum
Lifecycle events from the game engine
Values
- created → const GameEngineEventType
-
Engine was created and initialized
- loaded → const GameEngineEventType
-
Engine finished loading
- paused → const GameEngineEventType
-
Engine was paused
- resumed → const GameEngineEventType
-
Engine was resumed
- unloaded → const GameEngineEventType
-
Engine was unloaded
- destroyed → const GameEngineEventType
-
Engine was destroyed
- error → const GameEngineEventType
-
An error occurred
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
GameEngineEventType> - A constant List of the values in this enum, in order of their declaration.