Eye class

Eye tracking data: iris center + iris contour + eye mesh.

Constructors

Eye({required Point irisCenter, required List<Point> irisContour, List<Point> mesh = const <Point>[]})
Creates an eye with iris center, iris contour, and (optional) eye mesh.
const
Eye.fromMap(Map<String, dynamic> map)
Creates an eye from a map.
factory
Eye.optimized({required Point irisCenter, required List<Point> irisContour, List<Point> mesh = const <Point>[]})
Creates an eye with pre-computed contour for faster repeated access.
factory

Properties

contour → List<Point>
The visible eyelid contour (first 15 points of the mesh).
no setter
hashCode → int
The hash code for this object.
no setterinherited
irisCenter → Point
Center point of the iris in absolute pixel coordinates.
final
irisContour → List<Point>
Four iris boundary points in absolute pixel coordinates.
final
mesh → List<Point>
Complete eye mesh (71 points) covering the eye region.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
Converts this eye to a map for isolate serialization.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited