onCollisionStart method

  1. @override
void onCollisionStart(
  1. Set<Vector2> intersectionPoints,
  2. PositionComponent other
)
override

onCollisionStart is called in the first tick when this object starts colliding with other.

Implementation

@override
void onCollisionStart(
  Set<Vector2> intersectionPoints,
  PositionComponent other,
) {
  ++_tileCollisionCount;
  resetInterval(_tileCollisionCountKey);

  super.onCollisionStart(intersectionPoints, other);
}