ziggurat 0.14.1
ziggurat: ^0.14.1 copied to clipboard
A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.
Changelog #
0.14.1 #
Changed #
- Changed the constructor of
SoundPositionPannedto allow the use of either a scalar value, or an azimuth / elevation pair.
0.13.3 #
Added #
- Added the
Menu.addButtonconvenience method. - Added the
Menu.addLabelconvenience method.
0.13.2 #
Added #
- Added the
PitchBendsound event. - Added events for applying filters to
SoundChannelinstances.
0.12.0 #
0.8.0 #
0.7.0 #
Removed #
- Moved executable scripts and accompanying JSON schemas to to the ziggurat_sounds package.
0.6.7 #
0.6.6 #
Added #
- Added a time offset to
Game.registerTaskfor tasks that are scheduled before callingGame.run..
0.6.2 #
- Destroy interface and ambiance channels with
Game.destroy.
0.5.0 #
Added #
- Added a
keepAliveproperty to theMessageclass. - Added a
Game.outputTextmethod. - Added a
Game.outputSoundmethod.
Changed #
- Split
Game.outputMessageup to use the newoutputTextandoutputSoundmethods. - Made
Game.outputMessagereturn aPlaySoundinstance. - Remove
oldSound, when passed as an argument tooutputMessage. - Changed the constructor for the
Ambianceclass.
0.4.0 #
0.2.0 #
0.0.0 #
Initial version.