state_pulse 0.0.3
state_pulse: ^0.0.3 copied to clipboard
Lightweight reactive & persistent state management for Flutter.
example/example.dart
// example/example.dart
//
// Basic usage example of the StatePulse package.
// This example shows:
// ✔ How to provide a store (StatePulseProvider)
// ✔ How to listen to it (StatePulseBuilder)
// ✔ How to persist state using HydratedStatePulse
// ✔ A minimal Flutter counter app that hydrates automatically
import 'package:flutter/material.dart';
import 'package:state_pulse/state_pulse.dart';
void main() {
runApp(const MyApp());
}
/// Root widget of the example application.
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return StatePulseProvider(
// Provide the CounterStore so the entire app can access it.
store: CounterStore(),
child: MaterialApp(
title: 'StatePulse Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
home: const MyHomePage(title: 'StatePulse Counter Example'),
),
);
}
}
/// Simple home page demonstrating StatePulseBuilder.
class MyHomePage extends StatelessWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
Widget build(BuildContext context) {
return StatePulseBuilder<CounterStore>(
// Builder gives access to the store and rebuilds automatically on changes.
builder: (context, store) {
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text('You have pushed the button this many times:'),
// Store value updates automatically thanks to StatePulseBuilder.
Text(
'${store.value}',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
// Increment button
floatingActionButton: FloatingActionButton(
onPressed: store.increment,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
},
);
}
}
/// Example Store that uses HydratedStatePulse to persist state automatically.
class CounterStore extends ChangeNotifier with HydratedStatePulse {
int value = 0;
/// Increments the counter and triggers UI updates.
void increment() {
value++;
notifyListeners();
}
/// Unique key for saving this store's data in SharedPreferences.
@override
String get storageKey => 'counter_store';
/// Convert store state to JSON for persistence.
@override
Map<String, dynamic> toJson() {
return {"value": value};
}
/// Restore store state from JSON.
@override
void fromJson(Map<String, dynamic> json) {
value = json["value"] ?? 0;
}
}