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Use SF Symbols on iOS, same as Image(systemName:) or UIImage(systemName:) in Swift.

0.3.0 #

  • Support the current Flutter and iOS toolchain (Flutter 3.27+, Dart 3, Xcode 16+).
  • Add Swift Package Manager support, in addition to CocoaPods.
  • Add a privacy manifest (PrivacyInfo.xcprivacy).
  • Raise the minimum iOS deployment target to 15.0.
  • Fix symbol tinting: colors are now baked into the rendered texture with .alwaysOriginal, instead of relying on the drawing context's fill color.
  • Render into a kCVPixelFormatType_32BGRA buffer, matching what the Flutter engine expects, and mark the buffer Metal-compatible for Impeller.
  • Notify the engine of new frames via textureFrameAvailable, so a symbol shows up without waiting for an unrelated repaint.
  • Report an UNKNOWN_SYMBOL error instead of registering an empty texture when the symbol name does not exist.
  • Replace the deprecated Color.value and FontWeight.index usages.
  • Move the plugin's texture registry off of static state, so multiple Flutter engines no longer share it.
  • Add unit tests and iOS integration tests.

0.2.0 #

  • Add documentations

0.1.0 #

  • Release functions of SF symbols
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verified publisherhanshi.tech

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Use SF Symbols on iOS, same as Image(systemName:) or UIImage(systemName:) in Swift.

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License

unknown (license)

Dependencies

flutter, plugin_platform_interface

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