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A collection of procedural material shader widgets for Flutter.

0.8.0 #

  • Add tappable slurp shader with gravity, wrinkle, and fold shading controls.
  • Replace dirX/dirY with angle-based direction controls for burn, smoke, and pixel dissolve shaders.
  • Simplify marble smear shader by internalizing lighting constants and cleaning up color roles.
  • Fix aspect ratio handling in burn, smoke, and wrap shaders.
  • Add shader presets and easing controls to the example app.

0.7.0 #

  • Support for implicit animations of shader params.
  • Update marble smear shader color handling.

0.6.0 #

  • Add smoke and pixel dissolve shaders (with radial and tappable variants).
  • Refactor animation system and fix error accumulation in continuous mode.
  • Add handling for range and inverse parameters.
  • Fix ripple and tap interactions.

0.5.0 #

  • Add burn, radial burn, and tappable burn shaders.
  • Improve gradient shaders with better controls and transparency support.
  • Fix timescale for voronoi shaders.
  • Update shader presets.

0.4.0 #

  • Reinclude example app in pubdev

0.3.0 #

  • Fixes for layer transparency, shader aspect ratio, unnecessary rebuilts, animatedsampler leak, color gamut in perlin noise.
  • Add demo app in test/ for debugging wrap shaders.

0.2.0 #

  • Testing publishing

0.1.0 #

  • Initial release with procedural shader widgets
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verified publisherflutterflow.io

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A collection of procedural material shader widgets for Flutter.

Topics

#shader #material #gpu #glsl #animation

Documentation

API reference

License

MIT (license)

Dependencies

flutter, flutter_shaders

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