material_design 0.7.0
material_design: ^0.7.0 copied to clipboard
The fastest path to consistent Material Design UIs in Flutter. Build beautiful apps aligned with official metrics and guidelines using a powerful set of ready-to-use design tokens and helper widgets.
Material Design 3 Only #
A comprehensive toolkit for implementing Material Design 3 in Flutter. Build beautiful and consistent UIs aligned with official metrics and guidelines using a powerful set of design tokens and ready-to-use helper widgets.
This package encapsulates the Material 3 guidelines into easy-to-use tokens, allowing you to focus on your app logic while maintaining visual fidelity.
Installation #
Add this line to your project's pubspec.yaml file:
dependencies:
material_design: ^0.7.0
Then run flutter pub get.
Usage #
Import the package to start using the tokens:
import 'package:material_design/material_design.dart';
⚡ API Changes (v0.7.0+) #
Starting from version 0.7.0, all design tokens have been converted from static classes to enums with .value properties for improved type safety, better IntelliSense, and enhanced developer experience.
Migration Guide #
Before (v0.6.1 and earlier):
// Old API - Direct access
Padding(padding: EdgeInsets.all(M3SpacingToken.space16))
Text('Hello', style: M3TypeScaleToken.headlineMedium)
AnimatedContainer(duration: M3MotionDurationToken.short2)
After (v0.7.0+):
// New API - Access via .value property
Padding(padding: EdgeInsets.all(M3SpacingToken.space16.value))
Text('Hello', style: M3TypeScaleToken.headlineMedium.value)
AnimatedContainer(duration: M3MotionDurationToken.short2.value)
Benefits of the New API #
- ✅ Better Type Safety: Enums prevent invalid token usage
- ✅ Enhanced IntelliSense: Improved autocomplete and documentation
- ✅ Consistent Pattern: All tokens follow the same
.valuepattern - ✅ Professional Documentation: Comprehensive inline docs for each token
- ✅ Interface Contracts: Tokens implement interfaces for extensibility
Core Tokens #
This package provides a comprehensive set of Material 3 design tokens using modern enum-based architecture, allowing you to build consistent and beautiful UIs with enhanced type safety.
Color #
The color system is based on a seed color, which generates a full ColorScheme for both light and dark modes.
ColorScheme.fromSeed({seedColor, brightness}): Generates a full M3 color scheme.
Example:
MaterialApp(
theme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.blue,
brightness: Brightness.light,
),
),
darkTheme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.blue,
brightness: Brightness.dark,
),
),
)
M3TonalColor.fromElevation(context, elevation): Calculates the surface color with an elevation-based tint, crucial for M3's tonal elevation.
Example:
Container(
color: M3TonalColor.fromElevation(context, M3Elevation.level2),
)
Typography #
The full M3 type scale is available via the M3TypeScaleToken enum.
M3TypeScaleToken: Provides 15TextStyletokens, fromdisplayLargetolabelSmall. Each token contains a.valueproperty that returns theTextStyle.
Example:
MaterialApp(
theme: ThemeData(
useMaterial3: true,
textTheme: TextTheme(
displayLarge: M3TypeScaleToken.displayLarge.value,
displayMedium: M3TypeScaleToken.displayMedium.value,
displaySmall: M3TypeScaleToken.displaySmall.value,
...
),
),
)
Text(
'Display Large',
style: M3TypeScaleToken.displayLarge.value,
)
Shape & Corner Radius #
Apply shapes and rounded corners to your widgets using a three-tiered token system: M3Shape, M3BorderRadii, and M3Radius. This structure provides everything from ready-to-use RoundedRectangleBorder objects to raw Radius values for advanced customizations.
M3Shape (High-Level) #
Use M3Shape for the most direct application of shapes. This class provides pre-defined RoundedRectangleBorder objects that can be used directly in the shape property of widgets like Card, Material, or ShapeDecoration.
Available tokens: none, extraSmall, small, medium, large, largeIncreased, extraLarge, extraLargeIncreased, extraExtraLarge, and full (StadiumBorder).
When to use: This is the ideal choice in most cases, whenever you need to apply a standard Material 3 shape to a widget.
Example:
Dart
Container(
decoration: ShapeDecoration(
shape: M3Shape.large, // 16dp circular RoundedRectangleBorder
),
)
M3BorderRadii (Mid-Level) #
Use M3BorderRadii when you need a BorderRadius object to apply the same radius to all corners. It's perfect for the borderRadius property of a BoxDecoration or for clipping widgets like ClipRRect.
When to use: In a BoxDecoration or to control the rounding of an InkWell splash effect or a ClipRRect.
Example:
Dart
Container(
decoration: BoxDecoration(
borderRadius: M3BorderRadii.large, // 16dp circular BorderRadius
),
)
M3Radius (Low-Level) #
M3Radius provides the raw Radius values. Use this class for custom scenarios where you need to define different radii for specific corners of a widget.
When to use: For creating complex or asymmetrical shapes using BorderRadius.only() or BorderRadius.vertical()/horizontal().
Example:
Dart
Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.only(
topLeft: M3Radius.extraLarge, // 28dp circular Radius
bottomRight: M3Radius.extraLarge, // 28dp circular Radius
),
),
)
Summary: Which One to Use? #
| Class | Returns | Primary Use Case |
|---|---|---|
M3Shape |
RoundedRectangleBorder |
shape property of Card, Material, ShapeDecoration. |
M3BorderRadii |
BorderRadius |
borderRadius property of BoxDecoration, InkWell, ClipRRect. |
M3Radius |
Radius |
For custom corner radii. |
Elevation #
Use elevation tokens for surface depth and shadow tokens for casting shadows.
M3Elevation: Defines 6 elevation levels fromlevel0(0dp) tolevel5(12dp).M3Shadow: ProvidesBoxShadowlists for each elevation level (level0tolevel5).
Example:
final useShadow = true;
final elevation = M3Elevation.level5;
final elevationSurfaceColor = M3TonalColor.fromElevation(context, elevation);
final elevationShadows = useShadow ? M3Shadow.fromElevation(elevation) : <BoxShadow>[];
Container(
decoration: ShapeDecoration(
shape: M3Shape.small,
color: elevationSurfaceColor,
shadows: elevationShadows,
),
),
Spacing & Layout #
A granular scale for consistent spacing, margins, and layouts using enum-based tokens.
M3SpacingToken: Provides spacing values fromnonetospace128based on a 4dp grid. Ideal for padding and small gaps between UI elements. Use.valueto access the spacing value.
Example:
Padding(
padding: EdgeInsets.all(M3SpacingToken.space16.value), // 16dp padding
child: Text('Hello, Material!'),
)
-
M3MarginToken: Provides semantic margin values for different screen sizes:compactScreen(16dp) for compact screensmediumScreen(24dp) for medium screensexpandedScreen(24dp) for expanded screenslargeScreen(24dp) for large screensextraLargeScreen(24dp) for extra-large screens
Example:
Container(
margin: EdgeInsets.symmetric(horizontal: M3MarginToken.compactScreen.value),
child: Text('Content with responsive margins'),
)
-
M3SpacerToken: Provides standardized spacing for layout pane separation.pane(24dp) for the gap between two content panes
Example:
Row(
children: [
Expanded(child: ContentPane1()),
SizedBox(width: M3SpacerToken.pane.value),
Expanded(child: ContentPane2()),
],
)
Visual Density #
Adjust component density for different interaction models.
VisualDensity: An class withstandard,comfortable,compactandadaptivePlatformDensityvalues.
Example:
// In your State class, have a variable: VisualDensity _density = VisualDensity.standard;
return Theme(
data: Theme.of(context).copyWith(visualDensity: _density),
child: Scaffold(
appBar: AppBar(
title: const Text('Density Example'),
actions: [
TextButton(
onPressed: () => setState(() => _density =
_density == VisualDensity.standard ? VisualDensity.compact : VisualDensity.standard),
child: const Text('Toggle', style: TextStyle(color: Colors.white)),
),
],
),
body: const Center(child: Card(child: ListTile(title: Text('List Item')))),
),
);
Motion #
Standardized duration and easing curves for animations using enum-based tokens.
M3MotionDurationToken: Provides duration values fromshort1toextraLong4. Use.valueto access theDuration.M3MotionEasingToken: Provides easing curves fromemphasizedAcceleratetostandardDecelerate. Use.valueto access theCurve.
Example:
AnimatedContainer(
duration: M3MotionDurationToken.long2.value,
curve: M3MotionEasingToken.emphasizedAccelerate.value,
// ...
)
Other Tokens #
The library also includes enum-based tokens for various other UI properties. All tokens use the .value property to access their underlying values.
-
M3BorderToken: Standard border widths with utility methods.none(0dp),thin(1dp),thick(2dp),extraThick(4dp)
Example:
Container( decoration: BoxDecoration( border: Border.all(width: M3BorderToken.thin.value), ), ) // Or use utility methods: Container( decoration: BoxDecoration( border: M3BorderToken.outline(color: Colors.blue), ), ) -
M3StateLayerOpacityToken&M3Opacity: Opacity values for interactive states and UI elements.State Layer Opacities:
hover(0.08),focus(0.10),pressed(0.10),dragged(0.16)
General Opacities:
disabledContent(0.38),disabledContainer(0.12),divider(0.12),backdrop(0.5)
Example:
// Apply a state layer overlay for interaction feedback
final isPressed = true;
final stateLayerOpacity = isPressed ? M3StateLayerOpacityToken.pressed.value : 0.0;
Stack(
children: [
// Main widget content
Positioned.fill(
child: AnimatedContainer(
duration: M3MotionDurationToken.short3.value,
decoration: BoxDecoration(
color: Theme.of(context).colorScheme.primary.withOpacity(stateLayerOpacity),
),
),
),
],
)
-
M3BreakpointToken: Breakpoints for responsive layouts with utility methods. -
compact(0),medium(600),expanded(840),large(1200),extraLarge(1600)
Example:
final screenWidth = MediaQuery.of(context).size.width;
if (screenWidth >= M3BreakpointToken.medium.value) {
// Use a two-column layout
}
// Or use utility methods:
if (M3BreakpointToken.isLarge(context)) {
// Desktop layout
}
-
M3IconSizeToken: Standard icon sizes.dense(20dp),standard(24dp),medium(32dp),large(40dp),extraLarge(48dp)
Example:
Icon( Icons.favorite, size: M3IconSizeToken.standard.value, ) -
M3ZIndexToken: Conventional z-index values for layering.background(0),content(1),floating(10),drawer(100),modal(1000),snackbar(2000),tooltip(9999)
Example:
// Note: Flutter doesn't have direct z-index support, but you can use these values // for ordering in Stack widgets or for custom implementations final modalZIndex = M3ZIndexToken.modal.value; // 1000
Example App #
The included example app serves as a complete visual style guide, showcasing all tokens available in this package. Explore it to see the tokens in action.