ios_system_permission 0.0.1
ios_system_permission: ^0.0.1 copied to clipboard
ios_system_permission
example/lib/main.dart
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:ios_system_permission/ios_system_permission.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
final _iosSystemPermissionPlugin = IosSystemPermission();
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
dynamic contactPermission;
try {
contactPermission =
await _iosSystemPermissionPlugin.getContactPermission();
} on PlatformException {
contactPermission = 'Failed to get platform contactPermission.';
}
print("contactPermission====$contactPermission");
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = contactPermission.toString();
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Text('Running on: $_platformVersion\n'),
),
),
);
}
}