hero_animation 1.0.0
hero_animation: ^1.0.0 copied to clipboard
Hero-animates it's child from one layout position to another within the same Route.
HeroAnimation #
Hero-animates it's child from one layout position to another within the same Route.
Usage #
Hero animation is triggered when between two frames, the position of a HeroAnimation with the same tag changes.
Use key to allow Flutter framework to detect HeroAnimation repositioning under the same tree node.
HeroAnimationTheme provides flight configuration to underlying heroes, must be HeroAnimation widgets ancestor.
Alignment alignment = Alignment.centerLeft;
@override
Widget build(BuildContext context) {
return HeroAnimationTheme(
duration: const Duration(milliseconds: 500),
curve: Curves.easeIn,
child: GestureDetector(
onTap: () {
setState(() {
alignment = Alignment.centerRight;
});
},
child: Align(
alignment: alignment,
child: HeroAnimation.child(
tag: 'tag_0',
child: const Text('SOME TEXT'),
),
),
),
);
}
Repositioning within the same tree node. #
Flight trigger:
final _cups = ['0', '1', '2'];
onPressed: () {
setState(() {
_cups.shuffle()
});
},
Here
_cups are mapped to ValueKey and a tag;
@override
Widget build(BuildContext context) {
return HeroAnimationOverlay(
child: Row(
children: _cups
.map(
(e) => Expanded(
child: HeroAnimation.child(
key: ValueKey(e),
tag: e,
child: Image.asset(
'assets/im_cup.png',
),
),
),
).toList()),
);
}
Tip: #
HeroAnimation appears as OverlayEntry, inserted in Overlay which is usually created by WidgetsApp or a MaterialApp,
but if rendering area of HeroAnimation doesn't match rendering area of that 'default' Overlay, eg.
hero is added in TabBarView than to adjust it's rendering area use HeroAnimationOverlay.
Repositioning between different tree nodes. #
HeroAnimation allows to rebuild it's child according to FlightState
Flight trigger:
_currentItem is shown on the left, _landedItems are shown in column on the right.
onPressed: () {
setState(() {
_landedItems.add(_currentItem);
_itemPointer++;
_currentItem = Item.values[_itemPointer];
});
}),
Here
Text change by landedItem hero is done by receiving flightEnded state for the first time.
Next hero animations within a column caused by adding new items are ignored by checking flightState.flightCount > 1.
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
..._landedItems.map(
(item) => HeroAnimation.builder(
tag: item.name,
builder: (context, flightState, child) {
final firstFlightEnded =
flightState.flightEnded() ||
flightState.flightCount > 1;
return AnimatedSwitcher(
child: Container(
alignment: Alignment.centerLeft,
key: ValueKey(firstFlightEnded),
child: Text(
item.getTitle(firstFlightEnded),
),
),
);
},
),
),),
}