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A unified, modular framework for embedding multiple game engines (Unity, Unreal Engine) into Flutter applications with bidirectional communication and lifecycle management.

Changelog #

All notable changes to the gameframework package will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.0.3 - 2026-02-06 #

Changed #

  • Updated project status and roadmap in README
  • Clarified platform support status (Production Ready vs WIP)
  • Removed phase-based terminology in favor of clear roadmap
  • Updated documentation to reflect accurate development status

0.0.2 - 2026-02-06 #

Changed #

  • Updated README with improved documentation and examples
  • Minor documentation improvements

0.0.1 - 2026-02-06 #

Initial Release #

A unified, modular framework for embedding multiple game engines (Unity, Unreal Engine) into Flutter applications.

Core Features

Architecture:

  • Modular, extensible architecture for multiple game engine support
  • Platform-agnostic controller interface with GameEngineController
  • Factory pattern for game engine instantiation
  • Registry system for engine discovery and management
  • Lifecycle management (initialize, pause, resume, dispose)
  • Bidirectional communication via message passing

Dart API:

  • GameWidget - Drop-in Flutter widget for embedding game engines
  • GameEngineController - Base controller interface for all engines
  • GameEngineFactory - Factory for creating engine instances
  • GameEngineRegistry - Central registry for engine types
  • GameEngineConfig - Configuration model with platform-specific settings
  • Type-safe models for events, messages, and scene loading

Platform Support:

  • Android (API 21+) - Method channels and platform views
  • iOS (12.0+) - Method channels and UIKit integration
  • macOS (10.14+) - Native Swift implementation
  • Windows (10+) - C++ plugin with CMake
  • Linux (Ubuntu 20.04+) - GObject-based plugin

Models & Types:

  • GameEngineType - Enum for supported engines (Unity, Unreal)
  • GameEngineEvent - Event system for engine lifecycle
  • GameEngineMessage - Bidirectional message passing
  • GameSceneLoaded - Scene/level load notifications
  • AndroidPlatformViewMode - Android rendering modes (Hybrid, Virtual, Texture)
  • GameEngineException - Typed exception handling

Utilities:

  • PlatformInfo - Platform detection and capabilities
  • Development scripts for testing and debugging

Platform Support Details

Platform Status Implementation
Android ✅ Production Ready Kotlin with method channels
iOS ✅ Production Ready Swift with Cocoa integration
macOS ✅ Production Ready Swift with AppKit
Windows ✅ Ready C++ with CMake
Linux ✅ Ready C with GObject

Technical Specifications

Code Metrics:

  • Dart core: 1,500+ lines
  • Android Kotlin: 1,000+ lines
  • iOS/macOS Swift: 800+ lines
  • Windows C++: 300+ lines
  • Linux C: 250+ lines
  • Test coverage: Comprehensive unit tests
  • Total: 3,850+ lines

Architecture Highlights:

  • Clean separation between platform-agnostic and platform-specific code
  • Factory pattern for engine instantiation
  • Observer pattern for event handling
  • Strategy pattern for platform-specific implementations
  • Plugin architecture for extensibility

Dependencies

dependencies:
  flutter: ">=3.3.0"
  plugin_platform_interface: ^2.0.2
  flutter_plugin_android_lifecycle: ^2.0.17

environment:
  sdk: '>=3.6.0 <4.0.0'

Companion Packages

This core framework is designed to work with engine-specific implementations:

  • gameframework_unity - Unity Engine integration
  • gameframework_unreal - Unreal Engine integration

Usage Example

import 'package:gameframework/gameframework.dart';

// Create a game widget
GameWidget(
  engineType: GameEngineType.unity,
  config: GameEngineConfig(
    androidPlatformViewMode: AndroidPlatformViewMode.hybrid,
    enableLogging: true,
  ),
  onEngineReady: (controller) {
    print('Engine initialized!');
  },
  onMessage: (message) {
    print('Received: ${message.data}');
  },
)

Development Tools

Scripts:

  • dev.sh - Development environment setup and testing
  • fix_unity_embedding.sh - Unity-specific embedding fixes
  • test_unity_embedding.sh - Unity integration testing

Breaking Changes

None - Initial release.

Known Limitations

  • Web platform support planned for future releases
  • Game engine implementations require companion packages
  • Platform-specific features may vary by engine

[Unreleased] #

Planned Features #

v0.1.0 - Enhanced Core:

  • Web platform support (WebGL/Pixel Streaming)
  • Enhanced error handling and recovery
  • Performance profiling APIs
  • Advanced lifecycle hooks

v0.2.0 - Developer Experience:

  • DevTools integration
  • Hot reload support for game content
  • Debugging utilities
  • Example applications

v0.3.0 - Advanced Features:

  • Multi-engine support in single app
  • State persistence and restoration
  • Advanced memory management
  • Background execution support

v1.0.0 - Production Release:

  • Complete platform coverage
  • Full test suite (95%+ coverage)
  • Comprehensive documentation
  • Migration guides
  • Performance benchmarks

Release Notes Format #

For future releases:

Added #

  • New features

Changed #

  • Changes in existing functionality

Deprecated #

  • Soon-to-be removed features

Removed #

  • Removed features

Fixed #

  • Bug fixes

Security #

  • Security improvements

Semantic Versioning:

  • Major (X.0.0): Breaking changes
  • Minor (0.X.0): New features, backward compatible
  • Patch (0.0.X): Bug fixes, backward compatible


Last Updated: 2026-02-06

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A unified, modular framework for embedding multiple game engines (Unity, Unreal Engine) into Flutter applications with bidirectional communication and lifecycle management.

Repository (GitHub)
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Contributing

Topics

#game-engine #unity #unreal-engine #game-development #augmented-reality

Documentation

Documentation
API reference

License

MIT (license)

Dependencies

flutter, flutter_plugin_android_lifecycle, plugin_platform_interface

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Packages that depend on gameframework

Packages that implement gameframework