fledge_render 0.1.3 copy "fledge_render: ^0.1.3" to clipboard
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Core render infrastructure for Fledge - render graph, two-world architecture, and render scheduling.

Changelog #

0.1.3 - 2026-01-04 #

[Unreleased] #

Bug Fixes #

  • fledge_render_2d: Fix null safety error on private field

Features #

  • fledge_tiled: Refactor TilemapSpawnConfig API

Miscellaneous #

  • lint: Resolve const identifier issues

0.1.2 - 2026-01-03 #

[0.1.2] - 2026-01-03 #

Bug Fixes #

  • Update dependencies to latest stable versions
  • fledge: Update dependencies, upgrade melos to v7

Features #

  • fledge_render: Use layer enums rather than magic numbers

Miscellaneous #

  • license: Remove whitespace from license files
  • Update license text

Ci #

  • github: Create changelogs for all packages on release

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.1.0 - 2025-01-02 #

Added #

  • Initial release of fledge_render
  • Two-World Architecture: Main World and Render World separation
  • Extractor system for copying game data to render data
  • Render graph for modular pipeline definition
  • Render scheduling infrastructure
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verified publisherfledge-framework.dev

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Core render infrastructure for Fledge - render graph, two-world architecture, and render scheduling.

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Topics

#ecs #game-engine #rendering #game-development

License

unknown (license)

Dependencies

fledge_ecs, meta

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