fledge_ecs 0.1.0
fledge_ecs: ^0.1.0 copied to clipboard
A Bevy-inspired Entity Component System (ECS) for Dart and Flutter game development.
Changelog #
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
0.1.0 - 2025-01-02 #
Added #
- Initial release of fledge_ecs
- Entity and Component system with typed queries
- World management for entities and resources
- System scheduling with stages and ordering
- Resource management for global state
- Event system for inter-system communication
- Plugin architecture for modular game features
- Query system:
query,query2,query3,query4for multi-component queries - Time plugin with delta time tracking
- Entity commands: spawn, despawn, insert, remove