callwave_flutter_method_channel 0.1.0 copy "callwave_flutter_method_channel: ^0.1.0" to clipboard
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MethodChannel implementation for callwave_flutter.

callwave_flutter_method_channel #

Internal MethodChannel implementation for callwave_flutter.

Why callwave_flutter? #

Plug-and-play call UI for WebRTC video and audio calls. Add WhatsApp-style incoming/outgoing call screens to your Flutter app in minutes—no reinventing the wheel.

  • Works with any WebRTC backend — LiveKit, Agora, Twilio, Daily, VideoSDK, Cloudflare Calls (Real-time), or your own. Implement CallwaveEngine, wire your SDK in a few callbacks, and you're done.
  • Native UX out of the box — Full-screen incoming call UI on Android, CallKit on iOS. Handles accept, decline, timeout, missed, and callback flows.
  • Cold-start ready — Event buffering and startup route resolution so calls work even when the app launches from a push notification.
  • Conference support — Built-in multi-participant UI with customizable tiles and controls.

If you're building video or voice calls with WebRTC, callwave_flutter gives you the call UX layer so you can focus on your media and signaling. App developers should use callwave_flutter, not this package directly.

Platform status: Android has custom native incoming call UI (FullScreenCallActivity) and full call UX. iOS uses CallKit system UI for incoming calls (Apple's native UI; no custom UI from the plugin). In-app call screen is shared Flutter UI on both platforms.

Contains #

  • Dart MethodChannel/EventChannel bridge
  • Android native implementation (notifications, actions, buffering)
  • iOS native implementation (CallKit, buffering)

App developers should use callwave_flutter, not this package directly.