asset_delivery 0.0.1
asset_delivery: ^0.0.1 copied to clipboard
A Flutter plugin for managing on-demand asset delivery with Play Asset Delivery, supporting asset pack setup, progress tracking, and persistent storage.
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
// final String _platformVersion = 'Unknown';
// final _assetDeliveryPlugin = AssetDelivery();
// @override
// void initState() {
// super.initState();
// initPlatformState();
//}
// Platform messages are asynchronous, so we initialize in an async method.
// Future<void> initPlatformState() async {
// String platformVersion;
// // Platform messages may fail, so we use a try/catch PlatformException.
// // We also handle the message potentially returning null.
// try {
// platformVersion =
// await _assetDeliveryPlugin.getPlatformVersion() ?? 'Unknown platform version';
// } on PlatformException {
// platformVersion = 'Failed to get platform version.';
// }
// // If the widget was removed from the tree while the asynchronous platform
// // message was in flight, we want to discard the reply rather than calling
// // setState to update our non-existent appearance.
// if (!mounted) return;
// setState(() {
// _platformVersion = platformVersion;
// });
// }
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: const Center(
child: Text('Running...'),
),
),
);
}
}