angstrom 0.2.8 copy "angstrom: ^0.2.8" to clipboard
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A package for rapid prototyping of game worlds with a streaming API.

Changelog #

0.2.8 #

  • Music fade out defaults to 0 so that ambiances don't hang around when switching rooms.

0.2.7 #

  • Show all shortcuts in the help screen.

0.2.6 #

  • Fixed a typo.
  • Fixed examining objects.

0.2.5 #

  • Upgraded dependencies.

0.2.4 #

  • Updated dependencies.

0.2.3 #

  • Fix object ambiances when entering rooms.
  • Fix the way 3d sounds are handled by AngstromEventHandler.

0.2.2 #

  • Upgraded dependencies.

0.2.1 #

  • Upgraded dependencies.

0.2.0 #

  • Bug fixes.
  • Add ID's to RoomObjects.
  • Added findRoomObject and findObjectCoordinates to AngstromEngine.
  • Added the AngstromEventHandler.updateSound method for updating sound volumes and filters.
  • Added the ability to move room objects by calling AngstromEngine.moveRoomObject.
  • Added the ability to modify the default game shortcuts by passing gameShortcutsBuilder to GameScreen or GameShortcuts.

0.1.0 #

  • Enforce providing a getSound argument.

0.0.2 #

  • Publish to GitHub.
  • Update package description.
  • Added more docs.

0.0.1 #

  • The initial release.
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Publisher

verified publisherbackstreets.site

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A package for rapid prototyping of game worlds with a streaming API.

Repository (GitHub)
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Documentation

API reference

License

Unlicense (license)

Dependencies

backstreets_widgets, flutter, flutter_audio_games, flutter_soloud, json_annotation, meta, stts

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