angstrom 0.2.8
angstrom: ^0.2.8 copied to clipboard
A package for rapid prototyping of game worlds with a streaming API.
Changelog #
0.2.8 #
- Music fade out defaults to 0 so that ambiances don't hang around when switching rooms.
0.2.7 #
- Show all shortcuts in the help screen.
0.2.6 #
- Fixed a typo.
- Fixed examining objects.
0.2.5 #
- Upgraded dependencies.
0.2.4 #
- Updated dependencies.
0.2.3 #
- Fix object ambiances when entering rooms.
- Fix the way 3d sounds are handled by
AngstromEventHandler.
0.2.2 #
- Upgraded dependencies.
0.2.1 #
- Upgraded dependencies.
0.2.0 #
- Bug fixes.
- Add ID's to
RoomObjects. - Added
findRoomObjectandfindObjectCoordinatestoAngstromEngine. - Added the
AngstromEventHandler.updateSoundmethod for updating sound volumes and filters. - Added the ability to move room objects by calling
AngstromEngine.moveRoomObject. - Added the ability to modify the default game shortcuts by passing
gameShortcutsBuildertoGameScreenorGameShortcuts.
0.1.0 #
- Enforce providing a
getSoundargument.
0.0.2 #
- Publish to GitHub.
- Update package description.
- Added more docs.
0.0.1 #
- The initial release.