registerPlayer method
Register event callback for a player instance.
Implementation
void registerPlayer(int playerId, void Function(Map event, bool isNetEvent) handler) {
_ensureInstalled();
_playerHandlers[playerId] = handler;
}
Register event callback for a player instance.
void registerPlayer(int playerId, void Function(Map event, bool isNetEvent) handler) {
_ensureInstalled();
_playerHandlers[playerId] = handler;
}