registerPlayer method

void registerPlayer(
  1. int playerId,
  2. void handler(
    1. Map event,
    2. bool isNetEvent
    )
)

Register event callback for a player instance.

Implementation

void registerPlayer(int playerId, void Function(Map event, bool isNetEvent) handler) {
  _ensureInstalled();
  _playerHandlers[playerId] = handler;
}