spine_sequence_timeline_apply method

void spine_sequence_timeline_apply(
  1. spine_sequence_timeline self,
  2. spine_skeleton skeleton,
  3. double lastTime,
  4. double time,
  5. spine_array_event events,
  6. double alpha,
  7. int from,
  8. bool add,
  9. bool out,
  10. bool appliedPose,
)

Implementation

void spine_sequence_timeline_apply(
  spine_sequence_timeline self,
  spine_skeleton skeleton,
  double lastTime,
  double time,
  spine_array_event events,
  double alpha,
  int from,
  bool add,
  bool out,
  bool appliedPose,
) {
  return _spine_sequence_timeline_apply(
    self,
    skeleton,
    lastTime,
    time,
    events,
    alpha,
    from,
    add,
    out,
    appliedPose,
  );
}