spine_linked_mesh_create method

spine_linked_mesh spine_linked_mesh_create(
  1. spine_mesh_attachment mesh,
  2. int skinIndex,
  3. int slotIndex,
  4. int sourceIndex,
  5. Pointer<Char> source,
  6. bool inheritTimelines,
)

Implementation

spine_linked_mesh spine_linked_mesh_create(
  spine_mesh_attachment mesh,
  int skinIndex,
  int slotIndex,
  int sourceIndex,
  ffi.Pointer<ffi.Char> source,
  bool inheritTimelines,
) {
  return _spine_linked_mesh_create(
    mesh,
    skinIndex,
    slotIndex,
    sourceIndex,
    source,
    inheritTimelines,
  );
}