spine_animation_create method
Creates a new animation. The timelines must be set before use.
Implementation
spine_animation spine_animation_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_animation_create(
name,
);
}
Creates a new animation. The timelines must be set before use.
spine_animation spine_animation_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_animation_create(
name,
);
}