inverse property
bool
get
inverse
When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is visible and clipping is convex.
Implementation
bool get inverse {
final result = SpineBindings.bindings.spine_clipping_attachment_get_inverse(_ptr);
return result;
}
set
inverse
(bool value)
Implementation
set inverse(bool value) {
SpineBindings.bindings.spine_clipping_attachment_set_inverse(_ptr, value);
}