inverse property

bool get inverse

When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is visible and clipping is convex.

Implementation

bool get inverse {
  final result = SpineBindings.bindings.spine_clipping_attachment_get_inverse(_ptr);
  return result;
}
set inverse (bool value)

Implementation

set inverse(bool value) {
  SpineBindings.bindings.spine_clipping_attachment_set_inverse(_ptr, value);
}