convex property
bool
get
convex
When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the convex hull is used. When false the clipping polygon can be concave and if so has an additional CPU cost. Inverse clipping always uses convex.
Implementation
bool get convex {
final result = SpineBindings.bindings.spine_clipping_attachment_get_convex(_ptr);
return result;
}
set
convex
(bool value)
Implementation
set convex(bool value) {
SpineBindings.bindings.spine_clipping_attachment_set_convex(_ptr, value);
}