precache method
Renders config ahead of time, so a later SfSymbol draws immediately.
Implementation
Future<void> precache(SfSymbolConfig config) async {
final texture = await acquire(config);
if (texture != null) release(config);
}
Renders config ahead of time, so a later SfSymbol draws immediately.
Future<void> precache(SfSymbolConfig config) async {
final texture = await acquire(config);
if (texture != null) release(config);
}