SpShadows class abstract final

Layered, colored-glow elevation — the signature of the bold look.

Instead of flat black drop shadows, surfaces cast a soft ambient black shadow and a tinted glow in their own accent color, which reads as premium and vibrant.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

ambient({required bool isDark, double level = 1.0, Offset direction = const Offset(0, 1)}) List<BoxShadow>
Neutral ambient elevation (no color tint) for content surfaces.
glow({required Color color, required bool isDark, double level = 1.0, Offset direction = const Offset(0, 1)}) List<BoxShadow>
Elevation with an accent glow. level 0..1 scales intensity.
neon({required Color color, Offset direction = const Offset(0, 1)}) List<BoxShadow>
Intense double-glow halo for the neon variant — a tight inner ring plus a wide diffuse bloom in the accent color.

Constants

flat → const List<BoxShadow>
Flat — no elevation (the minimal variant).