GamepadWire class
A gamepad invocation as the editor's stage sees it.
Constructors
Properties
-
axes
→ List<
double> -
final
-
final
-
final
- changeIndex → int
-
final
- changeKind → int
-
0 button, 1 axis.
final
- changeValue → double
-
final
- deviceId → int
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- kind → int
-
0 connected, 1 event, 2 disconnected.
final
- mapping → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited