configurePaints method
void
configurePaints()
Implementation
void configurePaints() {
_gridPaint
..color = style.gridColor
..strokeWidth = style.gridStrokeWidth
..style = PaintingStyle.stroke;
_gridMonthLinePaint
..color = style.gridMonthLineColor
..strokeWidth = style.gridMonthLineStrokeWidth
..style = PaintingStyle.stroke;
_todayPaint
..color = style.todayBackgroundColor
..style = PaintingStyle.fill;
_weekendPaint
..color = style.weekendBackgroundColor
..style = PaintingStyle.fill;
_taskBackgroundPaint.style = PaintingStyle.fill; // Color set per task
_taskBorderPaint
..color = style.taskBorderColor
..strokeWidth = style.taskBorderStrokeWidth
..style = PaintingStyle.stroke;
// The progress paint color will be set per task, this is just a default
_progressPaint
..color = style.progressColor // Now used as fallback only
..style = PaintingStyle.fill;
_dragHighlightPaint
..color = style.dragHighlightColor
..strokeWidth = style.dragHighlightStrokeWidth
..style = PaintingStyle.stroke;
_reorderHighlightPaint
..color = style.reorderHighlightColor
..style = PaintingStyle.fill;
_handlePaint
..color = style.handleColor
..style = PaintingStyle.fill;
_depLinePaint
..color = style.dependencyLineColor
..strokeWidth = style.dependencyLineStrokeWidth
..style = PaintingStyle.stroke;
_depCirclePaint
..color = style.dependencyCircleColor
..style = PaintingStyle.fill;
_depCircleBorderPaint
..color = style.dependencyCircleBorderColor
..strokeWidth = style.dependencyCircleBorderStrokeWidth
..style = PaintingStyle.stroke;
_depArrowPaint
..color = style.dependencyArrowColor
..style = PaintingStyle.fill;
_depConnectorHighlightPaint
..color = style.dependencyConnectorHighlightColor
..style = PaintingStyle.fill;
_overdueWarningPaint
..color = style.overdueWarningColor
..style = PaintingStyle.fill;
}