GlTextureSubImage2D typedef
GlTextureSubImage2D =
void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
Implementation
typedef GlTextureSubImage2D = void Function(int texture, int level, int xoffset,
int yoffset, int width, int height, int format, int type, Pointer pixels);