GlNamedFramebufferDrawBuffersNative typedef
GlNamedFramebufferDrawBuffersNative =
Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
Implementation
typedef GlNamedFramebufferDrawBuffersNative = Void Function(
Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs);