GlGetUniformSubroutineuivNative typedef
GlGetUniformSubroutineuivNative =
Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
Implementation
typedef GlGetUniformSubroutineuivNative = Void Function(
Uint32 shadertype, Int32 location, Pointer<Uint32> params);