GlGetCompressedTextureSubImage typedef
GlGetCompressedTextureSubImage =
void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
Implementation
typedef GlGetCompressedTextureSubImage = void Function(
int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int bufSize,
Pointer pixels);