GlGetCompressedTextureSubImage typedef

GlGetCompressedTextureSubImage = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)

Implementation

typedef GlGetCompressedTextureSubImage = void Function(
    int texture,
    int level,
    int xoffset,
    int yoffset,
    int zoffset,
    int width,
    int height,
    int depth,
    int bufSize,
    Pointer pixels);