GameState constructor

const GameState({
  1. required LevelConfig level,
  2. required int levelIndex,
  3. required List<Cell> grid,
  4. required GameStatus status,
  5. required int timeLeft,
  6. required int score,
  7. int? selectedIndex,
  8. int addRowsUsed = 0,
})

Implementation

const GameState({
  required this.level,
  required this.levelIndex,
  required this.grid,
  required this.status,
  required this.timeLeft,
  required this.score,
  this.selectedIndex,
  this.addRowsUsed = 0,
});