GameState constructor
const
GameState({
- required LevelConfig level,
- required int levelIndex,
- required List<
Cell> grid, - required GameStatus status,
- required int timeLeft,
- required int score,
- int? selectedIndex,
- int addRowsUsed = 0,
Implementation
const GameState({
required this.level,
required this.levelIndex,
required this.grid,
required this.status,
required this.timeLeft,
required this.score,
this.selectedIndex,
this.addRowsUsed = 0,
});