setModel method
Sets the 3D asset (OBJ source + texture ImageProvider).
model Model provider ModelProvider.
Returns true if the operation is successful, false otherwise.
Example:
ImageProvider texture = ImageProvider.fromImageProvider(
const AssetImage('assets/model_texture.png'),
cacheable: true,
);
ModelProvider modelProvider = ModelProvider(
texture,
onModelRequest: () async {
final bytes = await File('/path/to/model.obj').readAsBytes();
return ByteData.sublistView(bytes);
},
);
bool modelOk = m.setModel(modelProvider);
print("Model setModel: $modelOk");
Implementation
@override
bool setModel(ModelProvider model) {
final _setModelFfi = __lib.catchArgumentError(() => __lib.nativeLibrary.lookupFunction<
Uint8 Function(Pointer<Void>, Pointer<Void>),
int Function(Pointer<Void>, Pointer<Void>)
>('navigine_sdk_flutter_ModelMapObject_setModel__Model'));
final _modelHandle = navigine_sdk_flutter_ModelProvider_ToFfi(model);
final _handle = this.handle;
final __resultHandle = _setModelFfi(_handle, _modelHandle);
navigine_sdk_flutter_ModelProvider_ReleaseFfiHandle(_modelHandle);
final _result = navigine_sdk_flutter_bool_FromFfi(__resultHandle);
navigine_sdk_flutter_bool_ReleaseFfiHandle(__resultHandle);
return _result;
}