anchor property

GlassMorphAnchor? anchor
final

The trigger this morph can empty, when there is one.

Present: the anchor blob stands in for the hidden trigger and the teardrop neck stretches between them. Null: the trigger stays painted — so no anchor blob is drawn (it would duplicate the button) and the droplet blooms from triggerRect's centre instead.

Implementation

final GlassMorphAnchor? anchor;