teleportEpoch property
Monotonic marker for DISCONTINUOUS value changes.
When this differs from the previous build's value, the follower snaps straight to value instead of animating toward it — for corrections that must not read as motion (an indicator snapped to freshly measured geometry at mount, or after its list was re-measured). Continuous changes (taps, drags, spring targets) leave the epoch alone and animate exactly as before.
Implementation
final int teleportEpoch;