scaled static method
Returns the default shadows scaled by elevation.
0.0→ empty list (no shadow)1.0→ defaults (unchanged)2.0→ double opacity and blur
Opacity is clamped to 0.0–1.0; blur and offset scale linearly.
Implementation
static List<BoxShadow> scaled(double elevation) {
if (elevation <= 0) return const [];
if (elevation == 1.0) return defaults;
return [
BoxShadow(
color: Color.fromRGBO(0, 0, 0, (0.06 * elevation).clamp(0.0, 1.0)),
blurRadius: 8 * elevation,
spreadRadius: 0,
offset: Offset(0, 2 * elevation),
),
BoxShadow(
color: Color.fromRGBO(0, 0, 0, (0.02 * elevation).clamp(0.0, 1.0)),
blurRadius: 2 * elevation,
spreadRadius: 0,
offset: Offset(0, 1 * elevation),
),
];
}